
DISCHARGE
A downloadable Discharge for Windows
A short first-person horror game about darkness, limited resources, and something that doesn't want you to leave. The power is out. Your way out is locked behind a security door. Find 3 fuses. Restore the electricity. Get the keycard. Leave.
SOMETHING IS HUNTING YOU
A creature roams the facility. It patrols, it detects you, and it will chase you down.
You can't fight it. Your only defense is a UV flashlight — hold the light on it long enough and it goes down, buying you a few seconds to run.
But the UV charge is limited. Burn through it and you're waiting in the dark until it recharges.
The flashlight doesn't make you safe. It buys you time.
CONTROLS

FEATURES
- Creature AI with patrol, detection, chase, attack and stun
- UV flashlight with limited charge and recharge
- PSX-inspired visual filter and atmospheric lighting
- Full loop from main menu to victory or game over
~20 minutes
Built around vulnerability and resource management instead of combat.
MADE IN 7 DAYS
DISCHARGE started as a challenge: learn Unreal Engine by actually finishing something.
Instead of spending weeks on tutorials, I went from a blank project to a complete horror game in one week — coming from other engines, using Blueprints only, in Unreal Engine 5.7.4.
The goal wasn't to make a big game. It was to prove I could finish one.
The full process — the bugs, the design decisions, the things that broke — is going up as a devlog on YouTube.
https://www.youtube.com/@K-wanDev
Thanks for playing. And if the creature catches you… that's on you.
| Updated | 2 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | K-wanDev |
| Genre | Survival |
| Tags | 3D, Atmospheric, First-Person, Horror, PSX (PlayStation), Retro, Short, Singleplayer, Survival Horror, Unreal Engine |
| Content | No generative AI was used |
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